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What kind of equipment and weapons are used in the game?

Last Updated: Dec 02, 2015 07:38AM EST
Basic Equipment
 
Flashlight
  • First item gained in the game
  • Used to reveal which item is needed to move past an obstacle
  • Youreveal which item: shine light on obstacle
 
Climbing Gear
  • Acquired shortly after Flashlight
  • You are unable to skip or continue without this item
  • Allows character to wall jump and ledge grab
  • To perform a ledge grab, jump near any ledge. While hanging from the ledge you can use A or Left Stick Up to climb up.
  • You can jump higher by holding down A (jump) and farther by holding down X (sprint) to run while jumping.
 
Special Weapons
 
Grenades
  • Explosive weapons that can be used to manipulate/destroy any obstacles that glow green.
  • Can be used to deal more damage to enemies than firearms.
  • Acquired as you are chasing Claire's captors, before the first Spider Tank fight.
  • You are unable to skip or continue without this item
  • Each Grenade Pack that you pick up will increase the maximum number of Grenades that you are carrying.
  • Players are able to carry only 6 when this item is initially acquired
  • If player reaches level 40, they gain an infinite supply of grenades* (*players also gain infinite supply of special weapon ammunition after finding all designated packs)



Foam
  • Foam is used to freeze enemies, some platforms and some elevators in place.
  • Foam is also used to manipulate/destroy any obstacles that glow purple.
  • The Foam gun attachment is acquired, while searching for the Armor, in the Piston Puzzle room.
  • Foam can be used to create a platform across a large gap
  • Each Foam Pack that you pick up will increase the maximum number of Foam shots that you are carrying.
  • Foam can be used to stick grenades to a surface
  • Initially players will only have 4 foam shots
  • At level 30, players will have an infinite supply of foam* (*only 30 shots can be used at a time)
Missiles
  • Explosive weapons that can be used to manipulate/destroy any obstacles that glow red.
  • Can be used to deal more damage than grenades
  • The missiles are acquired after Claire is taken again and you are chasing her down
  • Missiles deal the most damage in the game (besides the friction dampener) and will be needed to get to a majority of the Armor Pieces.
  • Each Missile Pack that you pick up will increase the maximum number of Missiles that you are carrying.
  • Players will only be able to carry 6 missiles initially
  • At level 50, players will have an infinite supply of missiles.
 
FIREARMS
 
WSP40 PISTOL
  • The WSP40 Pistol is a semi-automatic handgun and the first gun you get in the game.
  • The Pistol has a mounted flashlight and laser sight.
  • The WSP40 Pistol is acquired while tracking Claire to the Interrogation Room.
  • All guns in the game are used to manipulate/destroy objects that glow orange. They are also your primary source of damage to enemies.
  • All guns in the game have unlimited ammo but a limited clip size. You can reload at any time.
  • The WSP40 Pistol has a clip size of 10.
 
WSMP50 Compact
  • The WSMP50 Compact is a sub-machine gun and the second gun you get in the game.
  • The MP50 has a grenade launcher, a mounted flashlight and laser sight.
  • The WSMP50 is acquired while making your way to Mr. Sweet's Lab to save Claire.
  • All guns in the game are used to manipulate/destroy objects that glow orange. They are also your primary source of damage to enemies.
  • All guns in the game have unlimited ammo but a limited clip size. You can reload at any time.
  • The WSMP50 has a clip size of 15.
 
WSM400A1 Carbine
  • The WSM400A1 Carbine is a fully automatic assault rifle and the third gun you get in the game.
  • The M400A1 has a grenade launcher, a mounted flashlight and laser sight.
  • The WSM400A1 is acquired after making your way through the barracks.
  • All guns in the game are used to manipulate/destroy objects that glow orange. They are also your primary source of damage to enemies.
  • All guns in the game have unlimited ammo but a limited clip size. You can reload at any time.
  • The WSM400A1 has a clip size of 30.
 
WSAR60 Coil Rifle
  • The WSAR60 Coil Rifle is an electromagnetic projectile accelerator and the fourth gun you get in the game.
  • The AR60 has a rocket-propelled grenade launcher, a mounted flashlight and laser sight.
  • The WSAR60 is acquired on your way back to Claire after getting the Armor and Friction Dampener.
  • All guns in the game are used to manipulate/destroy objects that glow orange. They are also your primary source of damage to enemies.
  • All guns in the game have unlimited ammo but a limited clip size. You can reload at any time.
  • WSAR60 Coil Rifle has a clip size of 40.
 
ARMOR
 
CLD Thurst Pack
  • The CLD Thrust Pack is the "jetpack" portion of the Omega Armor and is the first piece of the Armor you acquire.
  • The CLD Thrust Pack is acquired when you find the High Security lab after saving Claire.
  • The CLD Thrust Pack allows your character to "double jump".
  • Once acquired you can press A to jump and then press A again to jump higher.
 
Fusion Armor
  • The Fusion Body Armor is a light body armor and is found with the CLD Thrust Pack
  • The Fusion Body Armor is acquired when you find the High Security lab after saving Claire.
  • The Fusion Body Armor decreases damage taken by 10%.
  • Finding more of the Armor pick ups will increase you armor's effectiveness.
 
SCHCA Mask
  • The SCHCA Mask is a scuba/rebreather mask and is the second piece of the armor that you acquire.
  • The SCHCA Mask is acquired while tracking down the Omega Armor after it moves.
  • The SCHCA Mask allows your character to breathe under water.
 
Omega Armor XOS-7
  • The Omega Armor XOS-7 is the full body suit and biggest piece of the "full armor".
  • Decreases damage taken by 30%.
  • Players can permanently increase armor effectiveness by finding Armor upgrades.
  • With the Armor, players gain a new melee ability. While jumping and pressing the left trigger, the player will do a ground smash.
  • The armor is acquired
 
Friction Dampener
  • The Friction Dampener enables hyperspeed. To trigger players must run for five seconds without losing momentum and holding X.
  • The Friction Dampener is used to manipulate/destroy objects that glow Blue.
 
Hook (shot)
  • The Hook (shot) allows players to be pulled to and hang from ceilings and platforms.
  • It can also be used to pull the shields away from Heavy gunners.
  • Is manually selected, like the missiles, foam, and grenades.
 
Thrust Boots
  • Enables players to double “boost” jump (triple jump).
  • Players perform a regular boost jump by pressing A to jump and then pressing A again while in the air. Pressing the A button again while in the air performs a double boost jump (triple jump).
  • Players can also use the Thrust Boots to boost underwater by pressing A.
  • A necessity to explore areas high up and out of reach in and around the Shadow Complex.
 
Inertial Element
  • Behaves in the same way a shotgun would.
  • Final Weapon found in the game.
  • Holds 15 shots.
 
Fusion Helmet
  • Gained after obtaining all 12 passkeys.
  • Grants player invulnerability when standing still or walking slowly (signified by glowing effect).
  • Final Suit Component.

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